Blog

Technical thoughts, troubleshooting, and development notes.

Blog/UE Development

Synchronizing Exposure Across Multiple Screens

Create a LocalPlayer and override the function.

Back
This page's table of contents

UE: Synchronizing Exposure Across Multiple Screens

The very, very simplest method is

Create a new LocalPlayer and override the function

The implementation is below

The principle here is to set StereoPass to eSSP_SECONDARY for all players other than the primary player

During rendering, the system will then treat them as the left and right eyes of the same pair and use the same data to calculate exposure. This synchronization is absolute, with no deviation

In version 5.3.2, this code is in the FSceneView constructor


Thanks for reading. Feel free to like, follow, bookmark, and discuss questions in the comments.
If this article helped you, click here to donate and support the author.