works
Plugins, tools, and games
Repairing Blueprint Inheritance Chains
On saleSimpleBPInheritFix
Scan and repair component state contamination within Actor Blueprint inheritance chains.
Smoothing Animation Curves
On saleSimpleLevelSeqSmooth
Filter and smooth Level Sequence data with batch processing and ControlRig parameter section support.
Two-way DataAsset and JSON Synchronization
On saleAIDataAsset
Let AI modify complex DataAsset data through JSON and synchronize it to UE in real time, with support for basic types and most structs.
Simulating Input in Blueprints
On saleSimpleInputSimulator
Simulate key and axis input in Blueprints and clear lingering pressed-key states.
Struct and Byte Conversion
On saleSimpleByteConversion
Convert between basic types, structs, byte arrays, and JSON strings.
Controlling Configuration Files During Packaging
On saleSimpleConfigExclude
Manage default, included, and excluded configuration files in Project Settings and copy excluded files.
Managing External Program Processes
On saleSimpleLauncher
Manage external program launch, stop, multiple instances, and exit notifications through presets.
Naming Assets by Rules
On saleSimpleAssetNamer
Apply automatic and batch asset renaming using asset type and path rules.
Organizing Meshes and Merging Instances
On saleSimpleStaticMeshMerger
Preview and filter StaticMeshActor groups, then organize selected objects as ISM/HISM instances.
Analyzing References and Cleaning Assets
On saleSimpleAssetCleaner
Identify candidate unreferenced assets from roots and references, with submission-time handling and full cleanup actions.
Secure Connections Through SSH
On saleSimpleSSHTunnel
Expose SSH tunneling as UE Blueprint interfaces using libssh2 and OpenSSL.
Multi-channel UDP Communication
On saleSimpleUDP
Expose UDP sending, receiving, channel configuration, and address filtering through Blueprint interfaces.
TCP Client Communication
On saleSimpleTCPClient
Manage multi-channel TCP client connections, asynchronous processing, and reconnection.
TCP Server Session Management
On saleSimpleTCPServer
Provide multi-client TCP server sessions and connection event interfaces.
Managing WebSocket Connections
On saleSimpleWebSocket
Use WebSocket communication in UE through named connections and message delegates.
Binding Configuration Arrays to Enums
On saleSimpleAutoEnum
Bind configuration arrays to enum ranges through macros to reduce repeated initialization code.
Publishing Images with an Article
Open sourceMDBlogPacker
The Python version of MDImageEmbed exports Markdown with local images embedded as Base64. Future maintenance will focus on MDBlogPacker.
Fixing Path Letter Casing
Open sourceP4CaseSync
Check and correct the path capitalization of opened Perforce files against their actual local paths before submitting.
P4StreamSwitcher
Perforce Stream Workspace Switcher
Manage a pool of Perforce stream workspaces, switch branches, reuse local directories, and choose between synchronization and offline directory adoption.
Configuration-driven File Updates
Open sourceSimpleFileUpdater
Batch-update specified files by configuring local target paths and remote download URLs.
Package projects quickly without opening the editor
Open sourceUEPackageManager
Package UE projects directly without opening the editor, using a graphical interface or the command line.
Package UE plugins for release
Open sourceUEPluginAutoPacker
Prepare UE plugins for release, primarily for Fab submissions and also for other distribution channels.
Browse and manage local UE plugins
UEPluginManager
Browse project and engine plugins together, fix garbled directory names, and move plugins between the project and the engine Marketplace directory.
Compile and launch projects with one click
UEQuickStart
UE artists, testers, designers, and other non-programmers can compile and open projects locally with one click, avoiding repeated team synchronization of the project Binaries folder.
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