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Repairing Blueprint Inheritance Chains

On sale

SimpleBPInheritFix

Scan and repair component state contamination within Actor Blueprint inheritance chains.

Editor & Asset ToolsSimple series

Smoothing Animation Curves

On sale

SimpleLevelSeqSmooth

Filter and smooth Level Sequence data with batch processing and ControlRig parameter section support.

Animation ProcessingSimple series

Two-way DataAsset and JSON Synchronization

On sale

AIDataAsset

Let AI modify complex DataAsset data through JSON and synchronize it to UE in real time, with support for basic types and most structs.

Data & ConfigurationAI series

Simulating Input in Blueprints

On sale

SimpleInputSimulator

Simulate key and axis input in Blueprints and clear lingering pressed-key states.

Input & Process ControlSimple series

Struct and Byte Conversion

On sale

SimpleByteConversion

Convert between basic types, structs, byte arrays, and JSON strings.

Data & ConfigurationSimple series

Controlling Configuration Files During Packaging

On sale

SimpleConfigExclude

Manage default, included, and excluded configuration files in Project Settings and copy excluded files.

Data & ConfigurationDevelopment & ReleaseSimple series

Managing External Program Processes

On sale

SimpleLauncher

Manage external program launch, stop, multiple instances, and exit notifications through presets.

Input & Process ControlSimple series

Naming Assets by Rules

On sale

SimpleAssetNamer

Apply automatic and batch asset renaming using asset type and path rules.

Editor & Asset ToolsSimple series

Organizing Meshes and Merging Instances

On sale

SimpleStaticMeshMerger

Preview and filter StaticMeshActor groups, then organize selected objects as ISM/HISM instances.

Editor & Asset ToolsSimple series

Analyzing References and Cleaning Assets

On sale

SimpleAssetCleaner

Identify candidate unreferenced assets from roots and references, with submission-time handling and full cleanup actions.

Editor & Asset ToolsSimple series

Secure Connections Through SSH

On sale

SimpleSSHTunnel

Expose SSH tunneling as UE Blueprint interfaces using libssh2 and OpenSSL.

Network CommunicationSimple series

Multi-channel UDP Communication

On sale

SimpleUDP

Expose UDP sending, receiving, channel configuration, and address filtering through Blueprint interfaces.

Network CommunicationSimple series

TCP Client Communication

On sale

SimpleTCPClient

Manage multi-channel TCP client connections, asynchronous processing, and reconnection.

Network CommunicationSimple series

TCP Server Session Management

On sale

SimpleTCPServer

Provide multi-client TCP server sessions and connection event interfaces.

Network CommunicationSimple series

Managing WebSocket Connections

On sale

SimpleWebSocket

Use WebSocket communication in UE through named connections and message delegates.

Network CommunicationSimple series

Binding Configuration Arrays to Enums

On sale

SimpleAutoEnum

Bind configuration arrays to enum ranges through macros to reduce repeated initialization code.

Data & ConfigurationSimple series

Publishing Images with an Article

Open source

MDBlogPacker

The Python version of MDImageEmbed exports Markdown with local images embedded as Base64. Future maintenance will focus on MDBlogPacker.

File & Content Processing

Fixing Path Letter Casing

Open source

P4CaseSync

Check and correct the path capitalization of opened Perforce files against their actual local paths before submitting.

Version Control & Collaboration

P4StreamSwitcher

Perforce Stream Workspace Switcher

Manage a pool of Perforce stream workspaces, switch branches, reuse local directories, and choose between synchronization and offline directory adoption.

Version Control & Collaboration

Configuration-driven File Updates

Open source

SimpleFileUpdater

Batch-update specified files by configuring local target paths and remote download URLs.

File & Content Processing

Package projects quickly without opening the editor

Open source

UEPackageManager

Package UE projects directly without opening the editor, using a graphical interface or the command line.

Development & Release

Package UE plugins for release

Open source

UEPluginAutoPacker

Prepare UE plugins for release, primarily for Fab submissions and also for other distribution channels.

Development & Release

Browse and manage local UE plugins

UEPluginManager

Browse project and engine plugins together, fix garbled directory names, and move plugins between the project and the engine Marketplace directory.

Development & Release

Compile and launch projects with one click

UEQuickStart

UE artists, testers, designers, and other non-programmers can compile and open projects locally with one click, avoiding repeated team synchronization of the project Binaries folder.

Development & Release

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