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Compile and launch projects with one click

UEQuickStart

UE artists, testers, designers, and other non-programmers can compile and open projects locally with one click, avoiding repeated team synchronization of the project Binaries folder.

  • Development & Release

Platforms:UE project tool (operating system to be verified)

Requirements:To be verified

The source code is public, but no explicit license was found in the current repository. Permission to use and distribute it requires separate confirmation.

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Overview

UEQuickStart lets UE artists, testers, designers, and other non-programmers compile and open existing projects locally with one click, avoiding repeated team synchronization of the project Binaries folder. It automatically detects the project and associated engine, displays live build logs, and launches the project after a successful build.

It targets members who need to update local projects but are unfamiliar with command-line builds.

Background and goals

Artists, designers, and other members sometimes need local compilation after receiving new assets or code. Depending on programmers for each operation or waiting for prebuilt Binaries synchronization can constrain project verification.

The work brings project detection, build progress, and launch into one window so users can see whether the build succeeded and inspect logs when it fails.

Core capabilities

Project and engine detection

The tool detects the UE project and associated engine from the current environment, reducing manual selection errors. Results must still match the actual working directory. This capability targets existing projects and does not create them.

Pre-build processing

Before compilation, the tool can normalize source line ending differences caused by cross-platform collaboration. This changes the relevant text files, but does not solve source errors or missing dependencies.

Logs and launch

Live logs show build progress and failure details. After success, users can launch the project from the tool, connecting compilation to opening the project. Failed builds still require actual problems to be fixed from the logs and cannot be treated as runnable.

Use cases

It suits project members with configured environments who need to compile locally and open the editor after asset or code updates. Teams can also use logs to report specific errors to build maintainers instead of only saying the project will not open.

Scope and limitations

Only Windows is currently supported. The machine must already have a configured build environment and have successfully run the project before. The tool does not install UE, compilers, or dependencies, and does not guarantee new source will build. Diagnose and fix code, module, or environment errors using the logs.

For operation steps and parameter details, see the user guide.