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Fixing UMG Size That Does Not Change During Rendering

When rendering UMG, you may encounter a frustrating issue: its rendered size does not change with the output resolution you set.

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UE: Fixing UMG Size Not Changing During Rendering

When you need to render UMG, you may encounter a really annoying situation: the rendered UMG does not change size to match your chosen output resolution

The solution is simple and also annoying: open Project Settings, find the following option, and check it

Or add the following to DefaultEditor.ini

[/Script/MovieRenderPipelineEditor.MoviePipelinePIEExecutorSettings]

bResizePIEWindowToOutputResolution=True

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