UE: Fixing UMG Size Not Changing During Rendering
When you need to render UMG, you may encounter a really annoying situation: the rendered UMG does not change size to match your chosen output resolution
The solution is simple and also annoying: open Project Settings, find the following option, and check it
Or add the following to DefaultEditor.ini
[/Script/MovieRenderPipelineEditor.MoviePipelinePIEExecutorSettings]
bResizePIEWindowToOutputResolution=True
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