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Cursor with Unreal 5.6 on Windows: establish the build first

These notes describe Windows and UE 5.6. The original record did not preserve complete Cursor or extension versions, so it is not a compatibility prom

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Cursor + UE from Scratch: A Guide from Getting Started to Giving Up

This tutorial only covers installation on Windows. The test environment uses UE5.6.

Environment Setup

If you already have a build environment installed and can run VS or Rider normally, you can skip this step.

Download and Install the Compiler Toolset

Microsoft Visual C++ (MSVC) Compiler Toolset.

Configure VS

Select the three options shown in the image, then click Install.

Configure Cursor

Download and Install Cursor

Cursor: The Best Way to Code with AI

Open the Extensions View

Install the Chinese Language Pack

Search for Chinese and install the first result. After installation, you will be prompted to restart. Click Restart.

Install the C++ and C# Extensions

Search for C++ and install the C/C++ extension and the C# extension.

Your final set of extensions should look like this:

These are usually installed automatically after installing C/C++ and C#. If they are missing, try restarting or install them manually.

Set VSCode as the Default Source Code Editor

Regenerate the VSCode Workspace

Set the Workspace to Open with Cursor

Configure IntelliSense

Debug and Run

Open the Debug panel.

Select Editor Development mode.

Click the arrow on the left or press F5 to start compiling.

Wait for compilation to finish.

Troubleshooting

cppvsdbg Is Not Supported

References

Setting Up Visual Studio Code for Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community

Setting Up Visual Studio Development Environment for C++ Projects in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community

How to Setup Cursor IDE for Unreal Engine