UEPluginManager User Manual
Complete English product manual for UEPluginManager
UEPluginManager
A UE plugin management tool for managing all plugins in a UE project and its associated engine.
Features
Section titled “Functionality”Plugin Browsing
Section titled “Plugin Browsing”- Automatic scanning - Scan project, Marketplace, and engine plugins
- Source tabs - Plugins are divided into three tabs:
- Project - Plugins under the project’s Plugins directory
- Marketplace - Plugins downloaded and installed through Fab
- Engine - Plugins bundled with UE
- Category management - Tabs display category counts in real time
- Engine identification - Supports installed engines through the registry and source builds through GUIDs
- Search filtering - Search by name/author/category/description/dependencies/dependents
- Case-insensitive
- Supports space-separated keywords that must all match
- Sorting - Click column headers to sort; arrows show direction
- Dependency analysis - View plugin dependencies and dependents
- Conflict detection - Same-name plugin conflicts display a red “Conflict” status
Plugin Operations
Section titled “Plugin Operations”- Enable/disable - Modify .uproject with confirmation for dependency chains
- Restore defaults - Remove .uproject overrides to restore the plugin’s default state
- Move plugins - Move between project and Marketplace locations; engine plugins cannot be moved
- Delete plugins - Move to the recycle bin; engine plugins cannot be deleted
- Directory correction - Rename garbled folders to match the plugin name
Shortcuts
Section titled “Shortcuts”- Open directory - Open project/engine/plugin directories in one click
- Close project - Attempt to close the UE editor
- Reload - Refresh the plugin list after external changes
- Download
UEPluginManager.exefrom Release and run it in the UE project directory - The tool automatically scans project and engine plugins
- Locate plugins using the search field and tabs
- Click a plugin to view details and dependencies
- Manage plugin state using the buttons on the right
- Before operations: Close the UE editor before moving, deleting, or correcting plugin directories
- Read-only files: The tool automatically removes the read-only attribute for compatibility with version control systems such as Perforce
- Conflicting plugins: Delete one of the same-name plugins before enabling or moving the other