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Blueprint discovery, editing and compilation feedback

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MCPBlueprint

MCPBlueprint is an Unreal Editor MCP plugin in development, providing tool interfaces for Blueprint discovery, editing and compilation feedback. Features and compatibility are still being verified.

  • Editor & Asset Tools
  • Development & Release
  • MCP series

Platforms:Windows (Win64) / macOS / Linux

Requirements:UE 5.2–5.8 (use a release package matching your engine minor version)

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About this work

MCPBlueprint is an Unreal Editor plugin available on Fab. It lets AI tools discover and edit Blueprints through MCP, manage members, components and class defaults, and read compilation feedback and graph screenshots.

Main features

Find Blueprints and graphs, edit nodes and connections, manage variables and functions, adjust components and class defaults, compile and save assets, and capture graph screenshots. See the user guide for tools, parameters and limitations.

Purchase and documentation

Buy the plugin on Fab. See the MCPBlueprint user guide for installation and usage. The website guide covers the published release.