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UEPluginAutoPacker

Multi-version UE plugin packaging。

  • Manage multiple Unreal Engine versions
  • Run packaging from the GUI or CLI
  • Review logs and prepare Fab output
  1. Get the Windows executable from Releases.
  2. Place it in a project directory with a .uproject file and configure engines and plugins using the README.
  3. Run packaging and review the logs. Check the final files before publishing.

This guide follows the public README. Refer to the release notes for version-specific options and support.

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